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![]() Join Date: Aug 2005
Posts: 90
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History Of The Unreal Engine
Big thanks to the VE3D guys for linking to a new article at IGN chronicling the evolution of the Unreal Engine. Beginning with the days of Tim Sweeney writing code in his parents' house, the lengthy article winds down at the state of the engine today and looks forward.
Geremy Mustard of Chair Entertainment (Epic subsidiary) and Sjoerd "Hourences" de Jong (Toltec Studios/The Ball) contribute: Chair Entertainment found all the new features in UE3 made it easier for them to transition to small team development after going all out with Advent Rising. "UE2 required programmer support for most gameplay tasks, whereas UE3 moved most of that power into the hands of level designers and artists," Mustard said. "This allowed us to make Undertow with only one full-time programmer in a very short period of time."More... |